This zombie-character was modeled in Zbrush as high- and lowres as part of a student project,
where I experienced the whole production pipeline. The workflow included modeling, retopology using ZBrush Dynamesh and Qremesher,
baking in ZBrush and XNormal, as well as texturing in Mudbox and rendering in Marmoset.
The entire Zombie-character was modeled, textured and rendered made by myself.
University of Applied Sciences